Immersive Technology
VR, AR and spatial storytelling with access at the core.
Small cohorts, adapted equipment, accessible venues — and a public film and exhibition at the end of every cycle.
Meet the studio, choose your access setup, first hands on every strand.
Deep-dive workshops. You commit to two strands and start a project.
Cohort splits into film crew and exhibition builders. Real deadlines, real support.
Public film screening plus a digital exhibition — credited, archived, celebrated.
VR, AR and spatial storytelling with access at the core.
Camera, sound, editing, direction — from first shot to final cut.
Production, scoring and adaptive instruments.
Typography, motion and inclusive UX for the exhibition.
Interactive art and generative visuals with adaptive input.
Twelve makers per cycle — enough for community, small enough that no one is missed.
Switch controls, eye-gaze rigs, ergonomic cameras, screen readers configured on day one.
Step-free, sensory-considered, close to accessible transport — always.
Cohorts run in partnership with local venues and community hubs.
Cohorts run in partnership with local venues and community hubs.
Cohorts run in partnership with local venues and community hubs.